NEWS



xx Still working hard!
posted by jeancallisti on October 09, 2017, 08:10:28 PM


xx March 2017 Update
posted by doctorfargo on March 01, 2017, 05:26:05 AM
March is now here, which means that Spring is just around the corner, but there is still time to enjoy winter weather Indy style!

Here is a little preview from the Tibet section of the game:


xx Happy New Year!
posted by doctorfargo on January 01, 2017, 05:55:46 PM
Happy New Year from the Binary Legends team!

Have an adventurous 2017!  :hat:


xx Merry Christmas!
posted by doctorfargo on December 25, 2016, 05:39:22 PM
Merry Christmas everybody from the Binary Legends team!

 :hat:


xx November 2016 Update
posted by doctorfargo on November 16, 2016, 12:37:41 AM
Just to let everyone know, we're not dead!  :D

We've been making quite a bit of progress behind the scenes...  :hat:


xx March 2016 update
posted by jeancallisti on March 16, 2016, 12:15:42 PM
There's this one particular puzzle that's giving us a hard time ;)
I've decided to model it in 3D to finally make heads or tails of what CAN fit in a regular-sized background and what CANNOT, and base my sketch on that  ;)



xx Decemeber 2015 Update
posted by doctorfargo on December 21, 2015, 07:21:08 PM
Merry Christmas everybody from the Binary Legends team!

We have a lot of behind the scenes stuff going on - several people are offering their creative skills by designing some cool animations for the game - and we'll showcase some of those soon!

Also, in other news, I got Joe Mastroianni to "shamelessly plug" our game on his Podcast - the Upper Memory Block Podcast.

http://umbcast.com/

http://umbcast.com/podcast/083-UMBCast-Indiana-Jones.mp3

(He reads my email to the show at the 49:54 mark in the podcast)


xx November 2015
posted by jeancallisti on November 13, 2015, 04:00:19 PM
Uh oh, what is this thing?



xx April 23, 2015 - Newsflash
posted by jeancallisti on April 23, 2015, 08:53:17 AM
The progress is sloooow but we've produced 3 new backgrounds since the last update.

A few things that are keeping us back:
- The character sprites sizes. Indy has changed so many times (in size and in style) that it's a real mess. But ProgZmax from the AGS forums has made a sprite that we will surely keep as the final one. There are a few other talented sprite artists (Amélie!) that create some cool sprites. The difficult part is to blend all that together...and to make heartbreaking choices.
- We're at the stage where we need room prototyping (lots of it!), so that puzzle designers and scripters can progress without waiting on the artists. But it's hard because room prototyping still requires some knowledge in perspective and point-n-click scenes compositing. That's much more subtle than it sounds. Non-artists are lacking those skills, and artists lack time (!) We're looking for a solution at the moment.  :hat:



xx January 1, 2015 - Newsflash
posted by doctorfargo on January 01, 2015, 08:59:53 PM
Happy New Year everybody!

Have a happy and adventurous 2015!  :D  :hat:

PS -
Since it's 2015, I'm expecting flying cars, hover boards, and clean nuclear fusion that runs on garbage to appear any moment now!  :D



xx December 25, 2014 - Newsflash
posted by doctorfargo on December 25, 2014, 04:50:17 PM
Merry Christmas everybody from the Binary Legends team!!!  :D  :hat:


xx Happy Thanksgiving!
posted by doctorfargo on November 27, 2014, 04:52:04 PM
To all our US fans - Happy Thanksgiving!

Remember to be thankful and watch out for Nazis trying to steal your turkey and stuffing!  :)  :hat:


xx Not a newsflash ;)
posted by jeancallisti on October 24, 2014, 11:28:46 PM
Shhhh, don't tell doctorfargo, I'm sneaking out graphical spoilers without his consent ;)


(Probably the final version)




xx May 2014 - Not a newsflash! ;)
posted by jeancallisti on May 14, 2014, 02:44:41 PM
...That's not a newsflash. That's better than a newsflash ;)


xx February 25, 2014 - Newsflash
posted by doctorfargo on February 25, 2014, 06:44:14 PM
February 25, 2014 Update

Binary Legends is proud to present the Italian translation of the Barnett College demo.



A very special thanks to Giocherellone for the translation work!

Keep in mind that the Barnett demo was originally released in 2010, so it does not reflect the current art / animation style of the game. However, we hope that you will still enjoy the demo!

talian demo download link:
http://binarylegends.cbm8bit.com/?p=dl&download=demo1211italiano#dld


xx Newsflash: we are officially moving to AGS 3.3.0
posted by jeancallisti on February 22, 2014, 09:37:30 PM
AGS 3.2.1 seems to have been around forever, and has been the one and only AGS for a whole generation of game creators.

But AGS 3.3.0 will be the first open-source version, released by the AGS community (as opposed to just its original creator Chris Jones). There are several new features that will make development more convenient.
We tried 3.3.0 's beta versions in the past, but they were too young. Now, the release candidate is finally ready!

Therefore, say hello to AGS 3.3.0, and get ready for more Indy treats.  :hat:


xx Around the development
posted by jeancallisti on February 19, 2014, 03:39:52 PM


xx Newsflash: debug, debug, debug!
posted by jeancallisti on February 11, 2014, 11:49:55 AM
We're staying under the radar, but we work actively.

At the moment we're getting promising results with an extensive debug interface, that will save us a LOT of work in the final stages of development.

The first hint to that can be found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=40184.msg636480493#msg636480493

But there is much more to be seen. Stay tuned for the release of the complete debug interface. You won't have seen any of that in any other game made with AGS (or the makers didn't release it!)



xx December 25 - Newsflash
posted by doctorfargo on December 25, 2013, 07:15:17 PM
Merry Christmas everybody from the Binary Legends team!  :)  :hat:


xx November 28, 2013 - Newsflash
posted by doctorfargo on November 28, 2013, 04:13:37 PM
Happy Thanksgiving from the Binary Legends team!

Be thankful and eat lots of turkey, before Nazis eat it first!  :D


xx Bit by bit, here comes the hit!
posted by jeancallisti on September 20, 2013, 11:59:15 AM
Yes, we're still moving forward.
Oh, you want evidence? How is that for a proof? http://www.adventuregamestudio.co.uk/forums/index.php?topic=49021.msg636468226#msg636468226

;)



xx Newsflash - June 6, 2013 - The Summer of Indy!
posted by doctorfargo on June 06, 2013, 10:10:18 PM
June 6, 2013 Update

Summer time is here and we're making progress on the game!

If you're interested in helping out with the game and becoming a team member, then contact me.

Check out some new art work that's being produced:



xx Happy New Year!
posted by doctorfargo on January 01, 2013, 08:28:25 PM
Happy New Year from the Binary Legends team!

Have a happy and adventurous 2013!  :hat:


xx Merry Christmas!
posted by doctorfargo on December 25, 2012, 04:46:20 PM
Merry Christmas from Binary Legends!  :D  :hat:

Have a happy and adventurous Christmas!

"And the angel said unto them, Fear not: for, behold, I bring you good tidings of great joy, which shall be to all people. For unto you is born this day in the city of David a Saviour, which is Christ the Lord. And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger. And suddenly there was with the angel a multitude of the heavenly host praising God, and saying, Glory to God in the highest, and on earth peace, good will toward men." - Luke 2:10-14 


xx November 24, 2012 Newsflash
posted by doctorfargo on November 25, 2012, 02:07:40 AM
Sorry everyone for a lack of updates lately... But most of the project members have been busy with the real world.

But don't worry folks, the project is not dead.  :)

Look for updates soon.


xx July 4, 2012 - Newsflash
posted by doctorfargo on July 04, 2012, 02:41:10 PM
July 4, 2012 Update

Happy Independence Day everyone!  :hat:

Here's a sneak peak at some new artwork:











xx July 2, 2012 - Newsflash
posted by doctorfargo on July 02, 2012, 08:36:52 PM
July 2, 2012 Update

It's summer and the weather is hot, but behind the scenes, the Binary Legends team is at work on the next section of the game. That's right, due to some new members joining the team, progress is once again being made!

Stay tuned for more details!  :hat:



xx April 20, 2012 - Newsflash
posted by doctorfargo on April 20, 2012, 07:28:49 PM
...and we're back!

Due to a problem with our old hosting, we had to move the website to a different host.

We're still on the look out for an artist for the team - so if you are interested - or know of a forum where potential artists might be at - then contact us.


xx January 13, 2012 - Newsflash
posted by doctorfargo on January 13, 2012, 07:45:45 PM
January 13, 2012 Update

In addition to the German and Italian translations of the demo that are currently in production - a Spanish translation has also been started.

If you are interested in helping beta-test or proofread these translations then please contact me.


xx January 6, 2012 - Newsflash
posted by doctorfargo on January 07, 2012, 12:24:16 AM
January 6, 2012 Update

German and Italian translations of the demo are currently in production.

We need someone to help with graphically editing the GUI buttons, and things like that for the Italian translation. I already have a list of the Italian equivalents of the English words given to me by the Italian translator. So you don't even have to know Italian to do it - just be willing to help.  :)

If anybody wants to help beta-test or proofread these translations or wants to help make a translation into another language - let me know.


xx Happy New Year
posted by doctorfargo on January 01, 2012, 09:59:49 PM
Happy New Year from Binary Legends!

May 2012 be a good and adventurous year.  :hat:

2012 also marks the 20th Anniversary of Indiana Jones and the Fate of Atlantis. 1992-2012


xx Merry Christmas
posted by doctorfargo on December 26, 2011, 03:20:16 AM
Merry Christmas from the Binary Legends Team!  :hat:


xx Newsflash - December 6, 2011
posted by doctorfargo on December 06, 2011, 07:42:46 PM
Merry Christmas everyone from the Binary Legends team!

We're still on the look out for an artist for the team. If you are interested in helping us out - then please contact me.

Also keep an eye out for the German translation of the demo - which should be out within a month or so! If you are interested in helping beta test the German demo - then contact me.

Binary Legends Project Leader
Ricky Derocher
AKA Doctor Fargo


xx Newsflash - Novemeber 4, 2011
posted by doctorfargo on November 04, 2011, 10:54:06 PM
November 4, 2011

The epic search for an artist still continues! If you are interested in helping do artwork for the game then contact me!


xx Newsflash - September 29, 2011
posted by doctorfargo on September 29, 2011, 09:57:20 PM
September 29, 2011

The epic search for an artist continues! If you are interested in helping do artwork for the game then contact me!


xx Newsflash - August 24, 2011
posted by doctorfargo on August 24, 2011, 04:21:06 PM
Newsflash - August 24, 2011

New Retro Release

Binary Legends Presents
The Marlo Files

A Binary Legends Retro Release for the Commodore 64!

Get it on the Binary Legends download page:
http://binarylegends.cbm8bit.com/?p=dl

Direct download link of .D64 image:
http://binarylegends.cbm8bit.com/dl/The_Marlo_Files.zip

This is a compilation of two text adventure games. Join Sammy Marlo, Private Eye as he searches for stolen paintings in the Museum Caper and goes on the trail of a missing scientist in Dial M for Marlo.

These two games were created with the Questwriter text adventure creator.

Full instructions on how to play the games are included on the disk. Also In case you get stuck while playing the games, full solutions are also included.

To control the pointer in the menu program, you can:
1) Use a 1351 mouse in Port 1. (Winvice users can press Alt-Q to emulate a 1351 mouse)
2). Use a joystick in Port 2.
3). Use the cursor keys to move and use the space or return keys to click.

The version of Questreader on the disk has been patched to enable it run from any drive - so the Marlo Files will run from any Commodore drive number.

This is a free-ware release.

In order to play the Marlo Files, you will need a C64 emulator. I recommend VICE.

You can download VICE from:
http://www.viceteam.org/


Still on the Lookout for an Artist
We're still on the lookout for an artist for the Seven Cities of Gold project. If you are interested in helping out, then please get in contact with us.


xx Newsflash - August 4, 2011
posted by doctorfargo on August 04, 2011, 06:56:38 PM
August 4, 2011 Update

An artist is still desperately needed for the team! If you are interested in helping, then let me know.

Also a proofreader for the German translation of the demo is needed as well.


xx Newsflash - July 4, 2011
posted by doctorfargo on July 04, 2011, 10:50:49 PM
Newsflash - July 4, 2011



Happy 4th of July everyone from Binary Legends!


xx Newsflash - July 2, 2011
posted by doctorfargo on July 02, 2011, 05:14:18 AM
Newsflash - July 2, 2011

Well, it's been pretty quiet lately, but the project isn't dead, folks!

Behind the scenes, the team is preparing to work on the next section of the game. So stay tuned for future developments!

Also watch for the German translation of the Demo coming out eventually!

As always, if you want to help out in anyway with the project - contact me.


xx Newsflash - May 7th
posted by doctorfargo on May 07, 2011, 07:22:29 PM
May 7, 2011 Update

Binary Legends is still on the look-out for artists to join our team.

Right now, we need new art work to continue working on the project - so if you're a good artist, we need your help!



xx Newsflash - April 9th
posted by doctorfargo on April 09, 2011, 05:19:20 PM
April 9, 2011 Update

We need new artwork - backgrounds and sprites - to continue development with the project.

So...
Binary Legends wants you!

If you are a good artist and can do artwork in the classic LucasArts style then we need your help! If you are interested in contributing as an artist to the Indiana Jones and the Seven Cities of Gold project - contact me.


xx Newsflash - April 1st
posted by doctorfargo on April 01, 2011, 10:21:34 PM
Major changes and additions to the game's storyline are under-way:

-Instead of fighting Nazis, Indy will be battling fanatical members of the Monkey Cult.
-Indy encounters his evil twin - Montana Jones.
-Indy gets hit on the head and then has delusions of being Harry S. Truman. Marcus must find a rare plant in the jungles of Africa in order to make a cure for Indy.
-Indy encounters aliens, meets his dweeby son, gets double-crossed multiple times by a British guy, and... (Wait, hasn't this already been done?)
-Instead of searching for the Seven Cities of Gold, Indy will be searching for the Lost Valley of Socks, the mystical valley where all your missing socks mysteriously end up.

Oh, by the way....
APRIL FOOLS!  :D


xx Newsflash - February 27, 2011
posted by Snaker8 on February 27, 2011, 08:01:44 PM
Although it has been out for a few days now, I thought I'd just make an official announcement regarding the source code: ALL the code used in the Indiana Jones and the Seven Cities of Gold Demo, as well most of the source files, have been released to the public, free to work with.  As long as you work under the Creative Commons license associated with it, you are free to do what you want with the code..
http://creativecommons.org/licenses/by/3.0/
Hopefully this will encourage more people to try Adventure Game Studio, and help keep this genre alive!

You can get the source code at our website here:
http://binarylegends.cbm8bit.com/?p=dl
Look for the link to it under the header "Indiana Jones and the Seven Cities of Gold - Demo V1.2.1.1 - Source".


xx Artist(s) wanted!
posted by doctorfargo on January 29, 2011, 11:24:11 PM
If you can do sprites or backgrounds in the classic LucasArts style and want to help out with the coolest fan project around, then contact us!  :D


xx Newsflash - January 8th, 2011
posted by doctorfargo on January 09, 2011, 12:38:47 AM
January 8th, 2011 Update

Happy New Year from the Binary Legends team!

Development is currently under way for the New York City section of the game - lots of cool puzzles, and plenty of action are planned for the section.

Indiana Jones and the Seven Cities of Gold has been added to the list of Indy fan games on the IndyJones.net website:
http://www.indyjones.net/fangames/


thumbup The Demo is released
posted by selmiak on December 19, 2010, 01:01:58 PM
The Demo is released  and waiting for you to play it and give feedback!

http://binarylegends.cbm8bit.com/?p=dl

get it here while you can!


xx Demo release date now official
posted by selmiak on December 16, 2010, 11:53:09 AM
This took some time but now we are positive that we will release the demo on

SUNDAY, DECEMBER THE 19TH

in 2010 that is. Like an early christmas present from the Binary Legends Team. Enjoy :)


xx Newsflash - December 11th
posted by doctorfargo on December 12, 2010, 01:08:07 AM
December 11, 2010 Update

The demo is getting VERY close to release. :hat:

Stay tuned for more details as they develop.  :D


xx Newsflash - November 12th
posted by doctorfargo on November 12, 2010, 10:42:29 PM
November 12, 2010 Update:
The art-work for the demo is being re-worked. This will delay the release of the demo slightly, but will result in a better looking demo.


xx Newsflash - October 10
posted by Snaker8 on October 10, 2010, 11:52:46 PM
I would like to announce to all who are interested that the demo is coming very near to completion.  In the future, other parts will take much less time than this one, but since this is our first and we've spent a lot of time tinkering with making a good interface and laying the basic game mechanics, it has taken us a bit longer than we would've liked.
But I want to assure everyone that the game IS being worked on, and the demo is about 90% (or more) done.  I'm not going to promise a specific release date, but I will say that it will without any doubt be done before the end of this year.  Additional release information may be given when we agree it is suitable to do so.


xx September 18 - Update
posted by doctorfargo on September 19, 2010, 12:12:08 AM
September 18, 2010 Update

The demo is still under production. :)  :hat:


xx August 12 - Quick Update
posted by Snaker8 on August 13, 2010, 01:13:42 AM
I just thought I'd make a post since any casual observer may wonder what has happened to the game's progress in recent days...
suffice to say, progress is coming along quite well and we are getting very close to a release.  I won't say an official date, since I don't know myself and I don't want to falsely create hype.  But it is nearing the final stages (more or less)!


xx Newsflash - July 10th
posted by doctorfargo on July 10, 2010, 06:37:06 PM
July 10, 2010 Update:
Beta testing on the Barnett Section is coming along well.

You can expect the demo to be released soon! (Hopefully around August)


xx Newsflash - June 18th
posted by doctorfargo on June 18, 2010, 03:56:53 PM
June 18, 2010 Update:
Currently the Binary Legends team is working on beta-testing and getting the demo ready for release.

The demo will showcase the Barnett College section of the game.


xx Newsflash - June 12th - Sprite Artist Needed
posted by doctorfargo on June 12, 2010, 03:04:38 PM
June 12th, 2010 Update

The project's sprite artist does not have enough free time anymore to continue working on the project. So we need a new sprite artist(s) for the team. If you are good at drawing character sprites, please contact me - Ricky Derocher - by either emailing me (sammymarlo@yahoo.com) or by contacting me on this forum.



xx Newsflash - May 31st
posted by doctorfargo on May 31, 2010, 07:16:50 PM
The Barnett section of the game is nearing completion! After it's completed, and beta-tested, it will be modified into the first demo for Indiana Jones and the Seven Cities of Gold.


xx Newsflash - May 25th
posted by doctorfargo on May 25, 2010, 04:18:29 PM
May 25, 2010 update:
Here's the cool looking menu screen drawn by Tolga Ocek.



xx Newsflash - May 15th
posted by doctorfargo on May 16, 2010, 01:09:18 AM
May 15, 2010 update:
The forum has a cool new look thanks to Selmiak.

Also the coding on the Barnett Section is coming along well.


xx Newsflash - April 29th
posted by doctorfargo on April 29, 2010, 10:25:05 PM
Coding on the Barnett Section of the game has begun!


xx Newsflash - April 17th
posted by doctorfargo on April 17, 2010, 07:33:01 PM
April 17, 2010 Update:
The Barnett Section is coming along well. Coding will begin soon!

Irene's Office background:


xx Happy Birthday Seven Cities of Gold!
posted by doctorfargo on April 06, 2010, 05:53:14 PM
Happy Birthday Seven Cities of Gold! Today the project is now officially one year old.

I started the project on April 6, 2009. When I started I was working on the project alone until December of 2009 when I started getting team members to help me on the project. Now the project has a great and talented team, and the project is coming along at a very good rate. Thanks to all on the Binary Legends team for their help on the game so far. :hat:


xx Important Announcement
posted by doctorfargo on April 01, 2010, 10:30:45 PM
I just received a call from George Lucas. He said that he wants to use our Seven Cities of Gold idea for the 5th Indy movie. He says that he doesn't want to shut down our fan project though, rather he will loan the rights from us for $900 million dollars. He also said that he is going to appoint the whole staff of LucasArts to help with the Indiana Jones and Seven Cities of Gold project. He also said that he talked with Harrison Ford, and that Ford is willing to do the voice of Indy in our game.

Oh, by the way... APRIL FOOLS!  :D


xx FAQs
posted by doctorfargo on March 20, 2010, 04:43:12 PM
Here are some FAQs about Indiana Jones and the Seven Cities of Gold. Some I have been asked already and some are potential questions that are likely to be asked.

When will the game be released? Is there a release date set?
There is no release date set. Due to the nature of fan-made games, I don't believe that it is practical to set a release date. So I can only say that the game will be released when it is finished. 

Will there be a demo released for the game anytime soon?
Yes, there will be. As of the writing of this, the Barnett College section of the game is in development. When this section is finished, it will be released as an interactive demo. Also a non-interactive rolling-demo featuring some of the game's artwork, animation, and music may be released eventually.

What platform(s) will the game be available for?
The game will be for Windows PCs.

What will be the system requirements required to play the game?
Roughly the minimum system requirements will be:
*   Pentium or higher processor (500mhz or better)
*   64 Mb RAM
*   Windows 98, ME, 2000, XP, Vista or Windows 7 with DirectX 5 or above
*   A DirectX-compatible sound and video card

What development tool / game engine is being used to make the game?
The game is being made with Adventure Game Studio (AGS).

How will this game be distributed?
When the game is finished, it will be available for free-download from the Binary Legends website.

What style interface will be used in the game?
The game will have an interface styled after the LucasArt's SCUMM engine used in games like Monkey Island and Indiana Jones and the Fate of Atlantis.

When will the game be set?
It is set in 1940, one year after the events in Fate of Atlantis.

Will there be a fist fighting sequence in the game like in Last Crusade and Fate of Atlantis?
Yes, a fist fighting sequence is planned.

Will the game have an IQ point system like in Last Crusade and Fate of Atlantis?
Yes, an IQ point system is planned.

Will there be set paths through the game (Fists, Team, Wits) like in Fate of Atlantis?
No. Seven Cities is going to be more like the Last Crusade Adventure. You will be able to choose at certain points if you want to use an action method or a wits method. IE - There is a Nazi guard that Indy has to get past. So the player can choose to: Punch out the guard - (Action), or find a way to sneak past him - (Wits). While there won't be major set paths through the game, there will be some branch off points depending on what action the player takes in certain spots.
 
Will there be voice acting in the game?
Voice acting is definitely a possibility.

If the sun is on fire how come there is no smoke?
What?!

I'm a good ________. Can I help work on the game?
Yes. Please contact me (doctorfargo) and tell me what you would like to do. Please send me a sample of your work as well.



exclamation News now also on the homepage
posted by selmiak on March 14, 2010, 02:24:10 PM
The news are now not only shown in the forum but also on the homepage.

Check it out here!

This newsentry works as a kind of a test too ;)

if you are reading this on the homepage already, you can find the newsentry in the forum by either clicking on the 'comments' link below or here


xx News and Updates
posted by doctorfargo on February 06, 2010, 04:35:00 PM
February 6th, 2010 update:

The website is up and running!

But you already knew that didn't you? Since you're on the site now.  ;)

Thanks to Selmiak for designing the website.



DISCLAIMER
Indiana Jones and the Seven Cities of Gold is a freeware fan-made work of fiction based on characters now owned by The Walt Disney Company.
Binary Legends is not affiliated with The Walt Disney Company, LucasArts Entertainment Company, LLC or Paramount Pictures.
This is a 100% fan effort and no monetary profit of any kind is or has been gained by the authors of this game.
This game is not to be sold by anyone.
Every other content by Binary Legends