Author Topic: Thimbleweed Park  (Read 2215 times)

Offline selmiak

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Thimbleweed Park
« on: September 06, 2015, 08:37:50 PM »
Look at this nice Background and the cool Maniac Mansion like Character moving his lips while talking!!






Seems like Rob Gilbert now has Mark Ferrari on board who did backgrounds for Loom and Monkey Island!



Offline jeancallisti

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Re: Thimbleweed Park
« Reply #1 on: September 21, 2015, 06:07:40 PM »
I've got two things to say:
1) That sunset background with the bridge will look almost as pretty as ours. Almost.
2) Mark Ferrari has come a long way since Lucasarts. He's now like a semigod of pixel art : http://www.effectgames.com/demos/canvascycle/

Offline jeancallisti

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Re: Thimbleweed Park
« Reply #2 on: September 21, 2015, 10:57:36 PM »
I've been watching the development videos of Ron Gilbert and I find it kind of apalling that he started an engine from scratch when he barely does more than what AGS can do... The little lighting effects they added could easily be done with an AGS plugin.

Offline selmiak

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Re: Thimbleweed Park
« Reply #3 on: September 21, 2015, 11:00:47 PM »
Why does he do this and does not use AGS? :o
Because he's fucking Ron Gilbert and he can! 8)


Offline jeancallisti

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Re: Thimbleweed Park
« Reply #4 on: September 22, 2015, 08:50:01 PM »
Thinking about it, that would be quite ironis since his work inspired AGS.

Offline selmiak

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Re: Thimbleweed Park
« Reply #5 on: September 23, 2015, 01:37:57 AM »
about a year ago he even analyzed all modern 2D point and click engines.
Let's hope he does something wonderful with the engine (beside making Thimbleweed Park in it) after making thimbleweed park with it and gives the public some kind of access to this marvellous piece of code for even more cool 2d adventure games :)

Offline selmiak

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Re: Thimbleweed Park
« Reply #6 on: July 09, 2016, 05:11:44 PM »
browsing around the thimbleweedpark blog revels some nice pixelart...


Offline doctorfargo

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Re: Thimbleweed Park
« Reply #7 on: July 09, 2016, 07:15:00 PM »
Isn't awesome that it's 2016 and our old childhood heroes are making a new adventure game?  :D  :hat:

Offline selmiak

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Re: Thimbleweed Park
« Reply #8 on: July 13, 2016, 10:02:34 PM »
I wonder how you can get away with a window with 5 crossbars and the light shining through only casting a shadow of 2 crossbars?! >:(
But diving each of the light squares would make it all 5 again :P

Offline selmiak

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Re: Thimbleweed Park
« Reply #9 on: October 02, 2016, 04:52:34 PM »
and some more stuff from the game is in this trailer


Offline selmiak

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Re: Thimbleweed Park
« Reply #10 on: April 02, 2017, 08:50:07 AM »
This is released now. Maybe I'll write a short review here once I get my hands on it.