Recent Posts

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Adventure Games / Re: Fate of Atlantis Special Edition - Demo Released
« Last post by doctorfargo on July 29, 2017, 08:05:47 PM »
Make sure it doesn't interfere with the schedule of the BBC interview.  :D
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Adventure Games / Re: Adventure Game Longplays
« Last post by doctorfargo on July 29, 2017, 08:04:11 PM »
Cool!
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Adventure Games / Adventure Game Longplays
« Last post by selmiak on July 29, 2017, 05:46:36 PM »
I play mostly AGS games on my youtube Channel. Here are some examples and I'll update this thread every now and then :)


Pendek
A really cool Adventure Game set in the Sumatran Jungle!





iD
A clever SciFi game starring a Cyborg




Hang On
A small but cute Adventure set in the mountains featuring a wild animal.
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Adventure Games / Re: Fate of Atlantis Special Edition - Demo Released
« Last post by selmiak on July 29, 2017, 05:41:20 PM »
Hello Rolling Stone magazine, We're an Indie dev team too, go interview us :D
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Adventure Games / Re: Fate of Atlantis Special Edition - Demo Released
« Last post by Tremulas on July 16, 2017, 06:50:08 AM »
https://drive.google.com/file/d/0B1aJNY3274aMLWJzWDR3TVJJcUE/view

I am pasting the part of the interview that refers to the problems of a fan made project. Do you find any similarities ? ? ? ?       ::)


Laura​:

What are the challenges and the restrictions of doing a “fan project”? You have mentioned

the financial pressure, and obviously the need of working on the project in your spare time. Is

there anything else you can think of that has happened along the way, and wouldn't have if this

was an official release?

Patrik:

Working on unofficial fan project brings lots problems and challenges. Basically, you need to

be a huge fan of this project and be prepared to sacrifice lots of time. You have to prepare

yourself mentally to do it right and keep consistency.

Lots of people like talk a lot, but they work just a little. They like the hype to work on

something new and exciting, but when the projects starts and you are expecting results,

suddenly the person has nothing to show.

Other problem is that people come and go. You cannot expect anybody to work on your

project for free for many years. There are some exceptions that keep working till end of the

breath, but in most cases, people will do some work and then leave in the middle of the

project.

The biggest problems were with coders/scripters, which I don’t understand much about. They

work on the project for 6 months, delivering great results, making good progress on the game,

and then suddenly decided to leave, abandoning all their work without regrets. And the rest of

the team who has worked equally as hard, has to stop and wait for another person to pick up

the reins.

So, if you don’t have any financial support, you should always be prepared for the worst! :-)

In the beginning of this project, we never had plans to make it an official release. This was

supposed to be an unofficial fan-based project, made by hardcore fans for the fun and

enjoyment of it.

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Retro and other Games / Re: World's Largest Game Room Tour
« Last post by doctorfargo on July 03, 2017, 06:53:41 PM »
 :o

Woah!
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Retro and other Games / World's Largest Game Room Tour
« Last post by selmiak on June 30, 2017, 04:43:42 PM »


To say I'm impressed is an understatement! LEMME IN THAR!!!! :hat: 8) ;D :o :-* :hat:
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Project Discussion / Re: Recruitments
« Last post by trist007 on June 13, 2017, 06:17:37 PM »
Ok cool ty.
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Project Discussion / Re: Recruitments
« Last post by Tremulas on June 13, 2017, 03:20:44 PM »
Tristan stay in touch, Mathieu (our Project Leader aka Jeancallisti) will contact you asap
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Project Discussion / Re: Recruitments
« Last post by trist007 on June 12, 2017, 09:48:23 PM »
Ok sounds good. I'd love to see this game flourish as I loved Fate of the Atlantis.  I'll review AGS and let me know what I can do.  Also, I hate to admit but the security question of

"what does indy wear on his head? A Fedora ... (even kind of rhymes with head)"

had me clueless.  I had to keep refreshing the page until I got another security question. 

-Tristan
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