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Messages - Cassiebsg

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1
Indiana Jones and the relic of the Viking / Re: Translations
« on: August 29, 2020, 03:36:23 pm »
Think he meant to translate version 1.1, that has some new/revised texts.

2
I kick your launcher very far away, and any game that silently connects to a server is spyware, no matter what info it's sending. So yes, makes sure you ask permission for the player to share his "data".

As for the launcher, give the user the option to download the launcher or the normal zip package. And you're fine with me. :)

3
Indiana Jones and the relic of the Viking / Re: Translations
« on: May 04, 2020, 05:58:33 pm »
Please do.

4
I don't have FB either, so you're not alone. :)

can't help with contacting them, though, sorry.

5
Indiana Jones and the relic of the Viking / Re: Translations
« on: April 17, 2020, 06:49:41 pm »
I hope he's not waiting for me, since I currently have little time to fine tune my translation. :/

6
Indiana Jones and the relic of the Viking / Re: Translations
« on: April 04, 2020, 12:43:33 pm »
I've been busy as well, and haven't done much. :/ And just by starting the game I cringed at my "translation". That I basically have to redo all lines from in game, without the English influencing me this time. lol

7
Indiana Jones and the relic of the Viking / Re: Translations
« on: March 06, 2020, 01:32:15 pm »
Okay, just a little update. I've finished translation, now I just need to find the time to play the demo and try everything so I can check if what I wrote actually works/is appropriate for the situation. I did not translate the lines that sounded to be for the old demo though. I'm assuming these aren't suppose to be translated... let me know if I'm wrong.

EDIT: I've hit a nagg/wall... no matter what I do I can't get the special characters in my translation to show up right. :/ Until I figure this out, I can't correct the translation. So feel free to release the new demo with the current languages and not wait for me.

EDIT 2: Okay I figured what was off... forgetting I should set the fonts in the translation file didn't help.  ;D
Anyway, now the hard work part, running and playing the game and changing the lines to sound more natural. And fix the stuff I didn't translate.

8
Indiana Jones and the relic of the Viking / Re: Translations
« on: February 27, 2020, 02:35:37 am »
Of course. :)

9
Indiana Jones and the relic of the Viking / Re: Translations
« on: February 16, 2020, 05:36:16 pm »
It's Danish, not Norwegian. :p
Portuguese is almost done, then I need to check all lines in game and adjust.

But I'm currently working on a MAGS entry, so translation has dropped in priority.

10
Indiana Jones and the relic of the Viking / Re: Translations
« on: February 09, 2020, 12:11:34 am »
Uhm, I'm finding several typos as I go along translating.

exemple:
Quote
Scandinavians would preserve salted meet and other goods in them.

It's meat, not meet.

Quote
I pops straight out of the ice wall... And back again into the ground, to God knows where.

It... not I.

11
Indiana Jones and the relic of the Viking / Re: Translations
« on: February 03, 2020, 05:50:23 pm »
Nah, but adding new translations should be minimal work for the dev. None if the dev avoids image texts. ;) But I know this is almost impossible.
However, if you provide "work" sources for the images, then the translator can also do those, if he's got the skills to do so.

Dev mode wearing thinking hat:
Maybe it would be cool if we could provide external image files that would be loaded as Dynamic Sprites automatically according to the translation?  Maybe a module or something.
And then name the images ITAimg01.png, GERimg03.png and have the module say that img01 = sprite x or something like that?
I can see that being a very useful module for those wanting translations on their games. Can't remember if it's possible in AGS to read a file from inside a packed file (like zip), since that would be a neat way to pack the language package...

Just food for thought.  ;D

12
Indiana Jones and the relic of the Viking / Re: Translations
« on: February 03, 2020, 11:41:35 am »
Just to add, that I'm working on a Portuguese translation and might do a Danish afterwards. (if anyone wants to help with this, like proofreading my translation, I would appreciate it very much. :) )

13
Indiana Jones and the relic of the Viking / Re: Translations
« on: January 29, 2020, 09:31:05 pm »
Bjoerk, all translations are welcome. :)

Download the original trs from the first post.

You can use this online editor for writing your translated lines in:
https://tzachshabtay.github.io/ags-trs-editor/

Use the load icon (cloud with up arrow) and select the original file. Use the i icon on the right if you're in doubt about if a line is suppose to be translated or not and how to format lines with %d or %s ... (It's the same warning that is on top of the TRS file). When you done just save the file to your HD. Next time you want to work on it again or change anything just load your trs file and continue where you left off (lines are now numbered and you can jump to line X at).
Also, advantage is if, you have spell check on your browser, you can use it to control your own spelling.  :D

If you decide to use notepad to do the translations be very careful not to change anything on the original lines. Using the above web editor removes the danger of messing it up.  ;)


14
Indiana Jones and the relic of the Viking / Re: Translations
« on: January 21, 2020, 05:19:00 pm »
And that is why, my version if unofficial. :) I'm sure you'll fix it with the proper fonts. :D

15
Indiana Jones and the relic of the Viking / Re: Translations
« on: January 20, 2020, 04:00:15 pm »
You have no problem with AGSEditor :p , it's just something you need to install IF the editor doesn't run. Maybe it's got some other name.

For example, 3.5.0 needs this one VC 2015 redistributable needed for AGS Editor on Windows.... of course it will only ask you to install it if it's not already installed.

In previous versions:
- Microsoft .NET Compact Framework 2.0;
- Microsoft .NET Compact Framework 3.5;
- Microsoft .NET Framework 4;

Here's a link to the topic: https://www.adventuregamestudio.co.uk/forums/index.php?topic=47538.msg636444670#msg636444670

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