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Topics - doctorfargo

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Indiana Jones and the relic of the Viking / Translations
« on: January 05, 2020, 09:14:18 pm »
Interested in helping to translate the demo into another language other than English?

#1 - Please download this file:

#2 - The file can be edited in Notepad and instructions for how to format it are in the file itself

#3 - Please sign up for our forum and post your results here (and any translation questions)

Thanks!  :hat:

Retro and other Games / Indiana Jones Video Games (1982-2011)
« on: January 24, 2019, 03:04:39 am »

Hard to believe that it's been 8 years since the last Indy game was released.  :o

Adventure Games / Indy Meets Cedric the Owl
« on: January 18, 2019, 03:39:27 am »
I thought this was kind of funny.  :P

Watch out, Indy! It's a poisonous snake!

General Chat / Indiana Jones - Raiders March [Minecraft Noteblocks]
« on: September 04, 2018, 03:10:33 am »
Not into Minecraft - But I thought this video was interesting.

Retro Releases / Alfredo's Perilous Pitfall (AMIGA VERSION)
« on: November 05, 2017, 12:03:30 am »

Download the ADF image:

For those of you not familiar with Alfredo - he is a stick figure that was the star of little animation "demos" on the Softdisk Publishing line of disk magazines back in the 1980's.

Alfredo originally debuted in Alfredo’s Lost Cause by Matthew Heeschen. This first Alfredo adventure was published in 1985 on Softdisk for the Apple II. Mike Nuzzo would go on to create several more Alfredo adventures / animations that would also be published on the Softdisk magazine.

Some of the Alfredo adventures were ported to the Commodore 64 for the Loadstar magazine as well as for MS-DOS machines for the Big Blue Disk magazine.

Back in the year 2000, I programmed two original Alfredo animations for the Commodore 64 - The Return of Alfredo and Alfredo’s Perilous Pitfall.  They were both published on Loadstar which was still being published at the time.

Now thanks to AMOS, Alfredo makes his Amiga debut in this port of my C64 original.

This project was started back in 2012. I wanted to learn AMOS and I figured that this would be a fun little project for my first AMOS program. This was something that I would pick up once in awhile and do some coding on and then put away for months… But now I finally got around to wrapping it up.

When I coded Alfredo’s Perilous Pitfall, I tried to imitate the style of the original Alfredo adventures, so it has VERY basic 8-bit vector style graphics.

Enjoy this little animation. Also included on this disk is the AMOS source code if you want to look at it, modify it, or maybe learn from it.

Note: The mouse pointer does not disappear, as while testing, I found that using AMOS’s HIDE command would cause a GURU on one of the lift scenes. My guess is that since I used a hardware sprite for the lift it may have caused some kind of conflict? Anyways, I am too lazy to try to figure it out at the moment, so just move the mouse pointer off the corner of the screen, if it is in your way. :-)

General Chat / Clint Bajakian and Michael Land Talk about iMuse
« on: October 03, 2017, 09:19:49 pm »
Clint Bajakian and Michael Land give us the details on the development of the iMUSE interactive music engine created at LucasArts. iMUSE was used in games like Monkey Island 2 and Fate of Atlantis.

(Maybe they should sue Apple for taking their i-prefix! iMUSE was before iPOD, iPHONE, etc!!  :o )

Retro Releases / Binary Legends YouTube Channel
« on: September 19, 2017, 11:32:54 pm »
Check out the Binary Legends YouTube channel for videos of retro computing goodness:

Retro Releases / Empire 128 - Enhanced
« on: September 19, 2017, 11:22:29 pm »
Commodore 128

This is an enhanced version of a C128 magazine type in program by Cleve Blakemore. (Ahoy! October 1987)

The original version ran in 40 Column Mode - among the various enhancements in this version is the fact that is now an 80 Column Mode game.

Use a joystick in Port 2 to control the menus.

Instructions are included on the disk and can be accessed from the main program menu.

Download the .D64 image here:

Retro Releases / Tabloid Headline Creator
« on: September 19, 2017, 11:21:14 pm »
Commodore 64

A silly little BASIC program that generates random "Weekly World News" like tabloid headlines.

Download the .D64 image here:

Retro Releases / Neptune's Caverns - Enhanced
« on: September 19, 2017, 11:20:00 pm »
Commodore 64

This is an improvement on a Basic text adventure that was an example game from the book "Creating a Database Adventure Game" by Steve Rodgers and Marcus Milton (1985). Check the docs on the disk for more info on the improvements.

Download .D64 image here:

Retro Releases / The Pirates of the Dark Waters V2
« on: September 19, 2017, 11:18:20 pm »
Commodore 64

This is an updated version of The Pirates of the Dark Waters. This is a text adventure that I created with Jon Mattson's Quest Writer. The original version was made back in 2007. Enjoy this updated version! :-)

(Note this has NOTHING to do with the 1990's cartoon / SEGA Genesis game of similar name)

Download .d64 image here:

Retro Releases / Alfredo's Crushing Curiosity
« on: September 19, 2017, 11:16:06 pm »
Commodore 64

For those not familiar with Alfredo - he is a stick figure that was the star of little animation "demos" on Softdisk, Big Blue and Loadstar disk magazines back in the 1980's. Four of Alfredo's adventures were converted from the Apple II originals for the C64 for Loadstar back in the day, but the majority of his adventures never saw the light of day for the C64. Thanks to the web and emulators, I have access to the Apple II original and also the IBM DOS port of Alfredo's Crushing Curiosity and decided to port this animation to the C64! This is coded in Basic but also uses two ML modules: Sidplayer by Craig Chamberlain for the music - and JoySprite by Dave Moorman for a lot of the sprite animation / movement. Special thanks to Robin Harbron (MacBeth) for patching / fixing JoySprite to remove some IRQ related bugs!

Download .d64 image here:

Adventure Games / The SCUMM Diary
« on: March 11, 2017, 06:50:28 pm »
The SCUMM Diary: Stories behind one of the greatest game engines ever made

Interesting info:

Indiana Jones and the Seven Cities of Gold News / March 2017 Update
« on: March 01, 2017, 05:26:05 am »
March is now here, which means that Spring is just around the corner, but there is still time to enjoy winter weather Indy style!

Here is a little preview from the Tibet section of the game:

General Chat / Mark Ferrari Speaks at GDC
« on: February 20, 2017, 04:45:00 am »
Mark Ferrari (the guy who did graphics for some classic LucasArts games such as Loom and Monkey Island 1) speaks at GDC:

Around the 52:00 mark - he talks about how to use color cycling for a waterfall effect.

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