Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - selmiak

Pages: 1 [2] 3 4 5 ... 12
Project Discussion / Re: Fighting system : open discussion
« on: October 26, 2017, 05:27:53 pm »
What would Indy be without a big fistfight. Yeah, it would be very boring!
But in the end, fistfights in adventures end up being button mashing no matter what, and very little tactic is involved. And I love playing tekken ;)

So we should make fistfights good or just screw it.

here is my idea of a good fighting system:

start slow with easy fights and make it harder. And give the player the ability to upgrade indys skills by winning a fight at the beginning and earning XP (or indy points) like in a rpg. but you can invest them in indys strength, speed and defense (and some more values maybe, maybe split speed in feet speed (how fast indy can backstep and dodge a punch) and arm speed (how fast he can punch the enemy)
These XP or INDY POINTS are actually like orichalcum beads or dog tags or gold coins from the 7cog the defeated soldiers drop. you pick this glowing item up and place it on a chart (on a gui) to level up. These can be removed and put to another skill to adapt to the current enemy and his fighting style. speaking of this...

then we put different enemies in indys way, many footsoldiers here and there... footsoldiers are slow and easy to grind and earn xp.

then there are bosses. all of them have different fighting styles
One maybe has a slow but deadly punch. you can block 2 of these punches then you are done. so you have to be fast (level up your speed skill) and backstep at the right time, step towards him and punch him, he punches his mean punch again, you either backstep or lose half your health, then repeat your attack pattern to win this minigame.

another boss immediately fires like 6 punches at you without stopping, you can't backstep them, you have to block. after the 6 punches he stops, breathes heavily in a cool exhausted breathing animation, wipes his forehead, then chases indy to hit him and fires another 6 punches and so on. And if your defense is not skilled enough you KO after 2 rounds of his fistfire. So you have to level up your defense...

another woman nazi boss (lol, as if ever elsa...) is very fast but not very strong, dances around indy back and forth and punchs fast but not very strong. you have to time it right and have the strength attribute leveled up to hit her with one big punch.

we make up some more fighting styles while we implement these mentioned above and even the footsoldiers become tougher elite soldiers further down the story.

Special tricks, except for the whip trick, should be (l)earned, by defeating enemies and copying their style and also by finding hidden secret books in barnett or so.

so far so good, this is my idea of a cool and engaging fighting system, but here is the big BUT:
Not everyone likes this, this is an adventure game and no rpg brawler, we have to give the option to skip the fights or make it FOA style possible to circumvent the fight with puzzles.
circumventing the fights makes the whole concept of the fights useless... kinda, except for having a cool fighting system in a cool indy jones game, which is good enough a reason to do it for me  8) :hat:
AND does out story offer enough room for fights and more 'levels' and bosses to make it interesting to even have this kind of fight system. we probably would have to add even more story and puzzles, but the same reason of cool applies here ...

love you too, bitches, please share your thoughts on this :)

Adventure Games / Re: Adventure Game Longplays
« on: October 17, 2017, 04:06:33 pm »
yeah my 4 cores also sometimes stutter while recording. Could also be because of bad coding within AGS...

Adventure Games / Re: Adventure Game Longplays
« on: October 12, 2017, 09:38:49 pm »
I use the Open Broadcaster Software for recording. The intro is made in after effects with sounds from moleman.

Adventure Games / Re: Adventure Game Longplays
« on: October 06, 2017, 08:58:30 pm »
I recorded a lot more Longplays, so it is time for an update!
Let me recommend you these longplays, there are a lot more on the Future Vintage Gaming Channel!

Don't worry I'll bring the beer
A short low resolution game about one of the best activies in the world

Second Place is for Losers
A funny racing game about sperm cells on the race to the egg cell made in AGS, the engine thought for family friendly adventure games! ;) :hat:

A fun prehistorc flash game. You can play it online or watch it, link in the video description

An Action Adventure made in AGS. Only the demo, but very promising already!

I think just links are better than embedded videos, or youtube will kill firefoxusers and maybe other browsers too!

Retro Releases / Re: The Pirates of the Dark Waters V2
« on: September 20, 2017, 12:17:54 pm »
this game should feature Johnny Depp :)

Adventure Games / Adventure Game Longplays
« on: July 29, 2017, 05:46:36 pm »
I play mostly AGS games on my youtube Channel. Here are some examples and I'll update this thread every now and then :)

A really cool Adventure Game set in the Sumatran Jungle!

A clever SciFi game starring a Cyborg

Hang On
A small but cute Adventure set in the mountains featuring a wild animal.

Hello Rolling Stone magazine, We're an Indie dev team too, go interview us :D

Retro and other Games / World's Largest Game Room Tour
« on: June 30, 2017, 04:43:42 pm »

To say I'm impressed is an understatement! LEMME IN THAR!!!! :hat: 8) ;D :o :-* :hat:

Project Discussion / Re: Recruitments
« on: May 29, 2017, 08:54:39 pm »
Ags Script is easy when you can code in C and C++. Maybe tremulas can give you more assitance in what we need and you can do.

General Chat / Re: Forums working. :)
« on: May 18, 2017, 04:45:02 am »
hey shane, great this is working, but as I mention in  my last PM, some 301 permanent, serverside (from the main cbm8bit server) redirect would be even cooler. I also have more things on the list only you can do, but we shouldn't discuss this in the public parts of the forum imho, or if you don't care I'll post that list here... please answer my PM!

Project Discussion / Re: Recruitments
« on: May 06, 2017, 11:30:19 pm »
we are no way close to recording voiceacting, but just for fun, would you do an indy voice and record it and upload to soundcloud or similar for us to listen please :)
We also have Maverick Gunn, indys archaelogist enemy or a sherpa at the beginning in tibet.

nice to read you and your offer. I listened through your soundcloud and it's pretty impressive, I like the witch and the automated phone voice :D
We have no female roles in the beginning chapters, but later elisabeth appears, she is the indy lady for this adventure, give it a try :)

General Chat / Re: Forums working. :)
« on: May 06, 2017, 10:53:40 am »
yeah, the redirect from the old url would be nice to have :)
forum background is also a nice thing to have. the smilies are in the wrong directory it seems, maybe I can fix this from my end...

thanks for all your hard work shane :D

Adventure Games / Re: Thimbleweed Park
« on: April 02, 2017, 08:50:07 am »
This is released now. Maybe I'll write a short review here once I get my hands on it.

General Chat / Re: Mark Ferrari Speaks at GDC
« on: February 23, 2017, 09:39:50 pm »
This guy seems talented, we should hire him! 8)

really interesting talk, though his clowncolor shapes at the bottom of the waterfall kind of distracted me. promotion seems to be the kind of tool for this and I guess the maker gets a lot of input from mark ferrari. also I want to play thimbleweed park now, the backgrounds he showed are cool already, he didn't show any animations or so :)

Pages: 1 [2] 3 4 5 ... 12